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No More Room in Hell 2

- Level Art, Farm & Hospital region.
- Landscape Materials
- Modeling & Texturing
- Foliage

Announcement trailer

Wide Board Siding

Wide Board Siding

Wide Board Siding

Wide Board Siding

Vinyl Siding

Vinyl Siding

Vinyl Siding

Vinyl Siding

Carpet

Carpet

Carpet

Carpet

Chevron Flooring

Chevron Flooring

Chevron Flooring

Chevron Flooring

Cushion Flooring

Cushion Flooring

Cushion Flooring

Cushion Flooring

Cushion Flooring

Cushion Flooring

Cushion Flooring

Cushion Flooring

Flooring Texture

Flooring Texture

Wallpaper texture

Wallpaper texture

Wallpaper texture

Wallpaper texture

General process for nanite assets. First we bake the vertex on the mesh, the color info is used as a mask

General process for nanite assets. First we bake the vertex on the mesh, the color info is used as a mask

Visual of the baked vertex colors.

Visual of the baked vertex colors.

the general layered material, in this case we have the tarp, a lighter version of the tarp, and a dirt texture

the general layered material, in this case we have the tarp, a lighter version of the tarp, and a dirt texture

Custom primitive data settings. By tweaking these settings, we can increase and decrease the dirt, and the lighter tarp color.

Custom primitive data settings. By tweaking these settings, we can increase and decrease the dirt, and the lighter tarp color.

And finally, the final render. This process allowed us to have a lot of costuming options, while keeping the texture counts relatively low, and resolution high

And finally, the final render. This process allowed us to have a lot of costuming options, while keeping the texture counts relatively low, and resolution high